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find free training games, training icebreakers and training activities for your training programs
Top : Training : Games Icebreakers Activities
When you finish here, visit the new Training and Development Resource Center! You'll find material on all aspects of designing and delivering training. You'll find help with training methods like brainstorming and modeling, instructional design, icebreakers, training games, return on investment and much more.
Training : Games Icebreakers Activities
DOUBLE BRAINSTORMING
By
Thiagi
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A training game for brainstorming in teams
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31819
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33 Hidden Hands (Teams)
By
NA
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Objective
To give participants practice in communicating with other team members and in making group decisions while sequencing a comic strip.
Group Size
Unlimited. Participants will work in groups of three to four members each.
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(Read
46730
Times)
Genetic Actors
By
JVD
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Genetic Actors is an activity that forces groups to reach consensus regarding an issue that is coloured by individual participant's values. Best used in Values, Team Building and Problem-Solving workshops.
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(Read
24748
Times)
Slogans - Intact Team Building Exercise
By
Glenn Parker
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Purpose
To give team members an opportunity to reflect on the image of the team.
To provide an opportunity to assess the team with images rather than numbers.
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(Read
38352
Times)
Team Gutters Exercise
By
NA
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Team Gutters is an activity that gets groups thinking creatively about behaviours that are keeping them from becoming a high-performing team. Best used in Team Building workshops.
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(Read
39863
Times)
Working Together 55 Teams
By
NA
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Objective
To work in teams brainstorming ways in which to use a commonplace object.
Applications
Creativity
Group Interaction
Icebreaker
Team Effort
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(Read
24330
Times)
VIRTUAL GAMES FOR REAL LEARNING
By
Thaigi
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OVERVIEW: Since April 1999, we have designed, facilitated and evaluated a series of web-based games on a range of topics with over 1000 practitioners mostly within the vocational and corporate training sectors in Australia and the USA. Our observations and feedback from our players have led us to reinforce what we suspected: that unglamorous, "low tech" but highly functional communications technology like e-mail, bulletin boards and chat can be used as primary tools to promote and encourage collaborative interactive learning online. This article documents our observations and experiences in the use of e-mail games.
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13249
Times)
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Updated On:
29-Apr-2013
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09:20:58
